Basics
The Forge lets you craft Artifacts using Materials you collect as you play.
You`ll get Materials from a variety of in-game activities - like Arena Battles, Faction Wars, Doom Tower, Events, Tournaments, and the Forge Pass.
Crafting Artifacts
The Forge lets you choose which Set your Artifact belongs to, but the actual Artifact you get will be random.
The process is simple: select the Rank Range you want, choose your desired Artifact Set, and make sure you have enough Materials to craft it. After that, hit the button at the bottom and you’ll get a random Artifact from your chosen Set.
You can craft Rare, Epic and Legendary Artifacts. Rarer or higher Rank Artifacts just need more (or better) Materials. You can hold up to 10,000 of each Material at any given time - anything over that limit will be lost.
Artifact Quick Craft
Quick Craft allows you to simultaneously craft multiple Artifacts of one specific Set.
To use the Quick Craft feature, you must have at least 1 slot free in either your Artifact Storage or Inbox.
You can customize how you use Quick Craft. Options available for customization are:
- “Continue Quick Craft even if you don't have space in your Storage”. If this option is selected, crafted Artifacts will be placed in the Inbox after the Storage is full.
- Charms Selection - allows you to customize the number and types of Charms used when Quick Crafting.
Number of Crafts: You can set the desired number of Artifacts you'd like to craft. By default, the window displays the maximum possible number of Artifacts you can obtain, taking into account the following parameters: the number of Forge Materials; the amount of Silver you have; the amount of Silver required for crafting; the total available number of free slots in Artifact Storage and the Inbox (if you have allowed Artifacts to be sent to the Inbox once your Artifact Storage is full).
Autoselling Artifacts
You can manage Settings so that crafted Artifacts will be automatically sold.
On/Off - enables or disables the automatic sale of crafted Artifacts.
Artifacts with checkboxes will be saved. Other Artifacts will be sold.
The player can adjust the following parameters:
- Rank and Rarity - choose which Rank and Rarity Artifacts you wish to keep.
- Artifact Type - choose which Types of Artifacts you wish to keep.
- Primary Stats and Substats - choose which Artifacts to keep based on their Primary Stat and Substats.
In order to apply your settings in the "Keeping and Selling Gear" window, you must select at least 1 option in the Rank, Rarity, Primary Stats, and Substats subsections for each of the Artifact Types.
Artifacts obtained via Quick Craft (including any that are automatically sold) are counted towards any related Events, Tournaments, Missions, CvC or other in-game activities.
Charms
Charms let you narrow down which exact Artifact you’re going to get. Charms can increase your chances of getting a specific type of Artifact - like Boots or Gauntlets - or even boost your chances of getting specific Substats.
There are 4 types of Charms:
- Rank Charms increase your chance of getting the highest Rank available in your selected Rank Range
- Rarity Charms increase your chance of getting higher Rarities
- Mythical Charms give you a chance of crafting Mythical Artifacts.
Pro tip: You can combine Mythical and Rarity Charms together for a higher chance of crafting Mythical Artifacts - Type Charms increase your chance of getting a specific type of Artifact (Weapon, Boots etc.)
- Substat Charms increase your chance of getting an Artifact with a specific substat
You can get Charms in Advanced Quests, Gold Medal Chests (available at the Great Hall), Tournaments, Events and Offers.
If you want to craft multiple Artifacts in one go, you can hit "Craft x10". This will craft 10 of your chosen Artifacts at once. This can be done even if you do not have enough Charms to be used for all 10 Artifacts. All 10 Artifacts will be crafted, but only some of them will benefit from the use of Charms - depending on how many Charms you have available.
Available Artifact Sets
Resilience (2) - HP +10%. DEF +10%. Increases both HP and DEF.
A well-balanced second Set to give your Champions some extra staying power.
Perception (2) - ACC +40. SPD +5%.
Increases Accuracy and Speed. Lets you go first and land your most important debuffs.
Deflection (4) - HP +20%. DEF +20%. 25% chance to deflect 1 debuff onto attacker.
The Deflection Set will make your enemies regret ever attacking you. Whenever an enemy tries to place a debuff on the Set's wearer, there is a 25% chance of deflecting it back onto the attacker instead. It also increases HP and DEF.
Swift Parry (4) - SPD +18%. C. DMG +30%. 50% chance of Unkillable when hit with fatal hit. Occurs once per Round.
The Swift Parry Set is an excellent hybrid Set. It boosts Speed and Critical Damage, and also gives the wearer a chance of getting an Unkillable buff and surviving an attack that would have otherwise killed them.
Fatal (2) - ATK +15%. C. RATE +5%.
The perfect second Set to give your attackers an extra stat boost.
Affinitybreaker (4) - C. DMG +30%. 20% chance to change weak hit into critical hit.
Helps negate the risk when taking a Champion into a fight against a stronger Affinity. One of the strongest and most unique Sets around.
Frostbite (2) - 15% chance to block Freeze debuffs. 10% chance to place Freeze debuff on attacker.
Can prevent a Champion from getting frozen and has a chance to place a [Freeze] debuff on the attacker whenever they hit the wearer. Makes the opponent think twice about attacking you.
Untouchable (4) - Immunity for 2 turns. RES +40.
Gives the wearer 2-turn immunity to debuffs with a [Block Debuffs] buff, as well as making it harder for the enemy team to remove the buff with a handy RES boost. Useful everywhere, especially in the Arena.
Guardian (4) - Wearer absorbs 10% of all damage dealt to ally Champions. Heals by 10% every turn.
This Set acts like a passive Ally Protection buff, while also healing the wearer - so make sure to equip your strongest tanks with it.
Bloodthirst (4) - C. RATE +12%. Heals by 30% of damage dealt.
Increases the wearer's Critical Rate by 12%. The wearer also heals by 30% of the damage they deal on every hit.
A new take on the all-time favorite Lifesteal set.
Bloodthirst healing effects won't work with damage dealt by [Poison] debuffs.
However, if the wearer already has a Skill that heals based on the damage inflicted, both effects will work, increasing the amount of HP recovered.
Lethal (4) - C. RATE +10%. Ignores 25% of enemy DEF.
Increases the wearer's Critical Rate by 10%. The wearer will also ignore 25% of the enemy's Defense.
Lethal lives up to its name, turning your Champions into deadly weapons.
Fortitude (2) - RES +40. DEF +10%.
Increases the wearer's Resistance by 40 and Defense by 10%.
The perfect way to take your tanks to the next level.
Instinct (4) - SPD +12%. Ignores 20% of enemy DEF.
Only available from the Forge Pass. This set gives your Champions a speed boost, while making each of their attacks ignore 20% of their target's DEF. Incredibly powerful in the right hands.
Bolster (4) - Protected 30% HP Ally Shield for 3 Turns. Heals wearer by 10% every turn.
Only available from the Forge Pass. This set places a protected Shield buff on you and your allies, meaning it cannot be stolen or removed in any way. You'll have to get rid of the Shield by either damaging it, or waiting for it to expire. Also, it heals the wearer by 10% of their MAX HP each turn - talk about bolstering your defenses!
Defiant (2) - DEF +10%. -15% Damage taken from enemy AoE attacks.
Only available from the Forge Pass. This tanky set increases your Champion’s Defense by 10% and decreases the damage they take from AoE attacks by a whole 15%. Think of it like the Stalwart (4) and Defense (2) Sets smashed together into one!
Righteous (2) - SPD +10%, RESIST +40.
Only available from the Forge Pass or when a RAID: Call of the Arbiter episode reaches a set number of views on YouTube. A perfect set for those who want to simultaneously speed up their Champions and increase their ability to resist debuffs.
Crafting Relics
Relics can be crafted in the Forge using Materials. These can be earned through various in-game activities.
You can obtain the following Materials:
- Ocular Masses: can be earned as a reward from Chimera Chests or by completing Trials when fighting the Chimera.
Each Relic belongs to a Group. Groups are determined by the Materials needed to craft a Relic, and where you can get them. To craft a Relic, you must fill all 4 slots with 25 Materials each. You can combine Materials however you like, from different Rarities or Groups.
Each Group of Relics is linked to a specific crafting Material, such as Ocular Masses being linked to the Chimera Group of Relics. The Standard Group of Relics is linked to all crafting Materials. There is always a 50% chance that you will craft a Relic from the Standard Group.
The chance of obtaining a Relic from a specific Group will change depending on the Rarity of the Materials used, and which Group the Materials are linked to. Using higher Rarity Materials will increase your chance of getting a Relic with a higher Rarity. Using more Materials linked to a specific Group will also increase your chance of getting a Relic from that Group.
All chances are displayed in the crafting window, and will update when changing the combination of Materials. You can see the chances of obtaining a Relic of a specific Rarity, and a Relic from a specific Group.
Tapping on the Info button in the Group Chances window will show you what the Relics are in each Group.
You can also tap on the Relic Index button in the bottom right corner to view all the information about Relics.